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https://w.atwiki.jp/ldh_ex/pages/101.html
各アーティストの全体使用音域 ・・・・・・・・・・・アーティスト名・・・・・・・・・・・ ・・地低・・ ・・地高・・ ・・裏高・・ ・フェイク・ EXILE第一章 lowF# hiC# hiD# hiF EXILE第二章~ lowG hiA# hiD hiF 二代目J Soul Brothers lowF hiC# hiD# hiG# 三代目J Soul Brothers lowF# hiE hiF# hiF# THE SECOND from EXILE mid1B hiC# hiC hiF ATSUSHIソロ lowG hiB hiD# hiF# TAKAHIROソロ mid1A# hiA hiC# SHOKICHIソロ lowG# hiC# hiD hiF# GENERATIONS lowG hiB hiD hiE EXILE TRIBE mid1C hiB hiE hiE E-girls mid1F hiD# hiE hihiA Dream mid1F# hiD hiF# hiG Happiness mid1F# hiD# hiD# hiF Flower mid1E hiE hiG hihiC COLOR lowF# hiB hiD# hiF# DEEP lowG hiC# hiG hihiA BREATHE lowG# hiD hiF hiE DOBERMAN INFINITY lowF# hiC hiE hiF# ACE OF SPADES mid1E hiA# hiA 塩ノ谷早耶香 mid1E hiE hiG# hiF# 高音域の楽曲 低音域の楽曲 サウンド
https://w.atwiki.jp/plum1122/
The dictionary of Fire Emblem, ed. Miki ここはPlum Planet Petitのコンテンツの一部であり,古谷みきによって管理されています。 主観と偏見による『ファイアーエムブレム』登場(いまのところ)人物評です。 表記 【紋章】:FC「暗黒竜と光の剣」,SFC「紋章の謎」,DS「新・暗黒竜と光の剣」 【聖戦】:SFC「聖戦の系譜」 【トラキア】:SFC「トラキア776」 【封印】:GBA「封印の剣」 【烈火】:GBA「烈火の剣」 【聖魔】:GBA「聖魔の光石」 「蒼炎」「暁」は未プレイのため,おそらく登場しません。
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Pet Evolution xN Pet Damage -N Reduced Taps The strong bond between you and your pet encourages it to protect you with more furious attacks. Pet Damage improves all pet attacks, including Lightning Burst and Flash Zip. Required Taps per Attack reduces the number of taps per bonus pet attack from 20 by the listed amount. ペットエボリューション xNペットダメージ -N攻撃当たり必要なタップ あなたとペットの強い絆がペットを奮い立たせ、あなたを守るためにより猛烈な攻撃を繰り出します ペットダメージはライトニングバースト、フラッシュジップなど全てのペット攻撃を向上させます ペット攻撃当たりの必要タップ数を20から表示数分減らします +レベルごとの効果詳細 スキルレベル SPコスト 累積コスト ペットダメージ 必要タップ減少数 1 1 1 1.5 0 2 2 3 2 1 3 2 5 2.7 1 4 3 8 3.9 2 5 3 11 5.6 2 6 3 14 8.1 3 7 4 18 12.5 3 8 5 23 20.8 4 9 5 28 34.4 4 10 6 34 60.8 5 11 7 41 114.5 5 12 8 49 229.5 6 13 9 58 488.2 6 14 11 69 1160 7 15 12 81 2930 7 16 14 95 8200 8 17 16 111 25380 8 18 19 130 90420 9 19 22 152 367540 9 20 25 177 1690000 10 (v2.5.0)
https://w.atwiki.jp/international_law/pages/32.html
Peremptory norm A peremptory norm (also called jus cogens or ius cogens, Latin for "compelling law") is a fundamental principle of international law which is accepted by the international community of states as a norm from which no derogation is ever permitted. There is no clear agreement regarding precisely which norms are jus cogens nor how a norm reaches that status, but it is generally accepted that jus cogens includes the prohibition of genocide, maritime piracy, slaving in general (to include slavery as well as the slave trade), torture, and wars of aggression and territorial aggrandizement. Status of peremptory norms under international law Unlike ordinary customary law, which has traditionally required consent and allows the alteration of its obligations between states through treaties, peremptory norms cannot be violated by any state "through international treaties or local or special customs or even general customary rules not endowed with the same normative force". Under the Vienna Convention on the Law of Treaties, any treaty that conflicts with a peremptory norm is void.The treaty allows for the emergence of new peremptory norms,but does not specify any peremptory norms. It does mention the prohibition on the threat of use of force and on the use of coercion to conclude an agreement "A treaty is void if, at the time of its conclusion, it conflicts with a peremptory norm of general international law. For the purposes of the present Convention, a peremptory norm of general international law is a norm accepted and recognized by the international community of states as a whole as a norm from which no derogation is permitted and which can be modified only by a subsequent norm of general international law having the same character." The number of peremptory norms is considered limited but not exclusively catalogued. They are not listed or defined by any authoritative body, but arise out of case law and changing social and political attitudes. Generally included are prohibitions on waging aggressive war, crimes against humanity, war crimes, maritime piracy, genocide, apartheid, slavery, and torture. Despite the seemingly clear weight of condemnation of such practices, some critics disagree with the division of international legal norms into a hierarchy. There is also disagreement over how such norms are recognized or established. The relatively new concept of peremptory norms seems to be at odds with the traditionally consensual nature of international law considered necessary to state sovereignty. Some peremptory norms define criminal offences which are considered to be enforceable against not only states, but individuals as well. This has been increasingly accepted since the Nuremberg Trials (the first enforcement in world history of international norms upon individuals) and now might be considered uncontroversial. However, the language of peremptory norms was not used in connection with these trials - rather the basis of criminalisation and punishment of Nazi atrocities was that civilisation could not tolerate their being ignored, because it could not survive their being repeated. There are often disagreements over whether a particular case violates a peremptory norm. As in other areas of law, states generally reserve the right to interpret the concept for themselves. Examples Execution of juvenile offenders The case of Michael Domingues v. United States provides an example of an international body s opinion that a particular norm is of a jus cogens nature. Michael Domingues had been convicted and sentenced to death in Nevada, United States for two murders committed when he was 16 years old. Domingues brought the case in front of the Inter-American Commission of Human Rights which delivered a non-legally binding report.The United States argued that there was no jus cogens norm that "establishes eighteen years as the minimum age at which an offender can receive a sentence of death".The Commission concluded that there was a "jus cogens norm not to impose capital punishment on individuals who committed their crimes when they had not yet reached 18 years of age."The United States has subsequently banned the execution of juvenile offenders, although not necessarily in response to the above non-binding report (Roper v. Simmons). Torture The International Criminal Tribunal for the Former Yugoslavia stated in Prosecutor v. Furundžija that there is a jus cogens for the prohibition against torture.It also stated that every State is entitled "to investigate, prosecute and punish or extradite individuals accused of torture, who are present in a territory under its jurisdiction."Therefore, there is universal jurisdiction over torture. The rationale for this is that "the torturer has become, like the pirate and the slave trader before him, hostis humani generis, an enemy of all mankind."Further to this, there is no allowance for states to make reservations to the Convention for the Prevention and Punishment of Torture, and the Convention is considered to bind all states, not just those party to it.
https://w.atwiki.jp/wow_ui/pages/19.html
This is how our AddOn looks, right now. Over the course of this page, you will add the clock text to it and make it draggable to any location on the screen. Currently, it sits quietly at the center of your screen. 4. Layerと時間用のFontString(文字)追加 In order to display numbers on your pretty new Frame, we need to put a FontString on it. We put elements like FontStrings and Textures on different Layers to control what is before what, obviously. Since there will be nothing but our FontString on this clock as of now, we will just use the layer level BACKGROUND (other possible levels include OVERLAY, BORDER and ARTWORK). This is how the whole Layers Tag looks for us Layers Layer level="BACKGROUND" FontString name="ClockText" inherits="GameFontNormal" Size AbsDimension x="128" y="12"/ /Size Anchors Anchor point="TOP" Offset AbsDimension x="0" y="-10"/ /Offset /Anchor /Anchors /FontString /Layer /Layers As you can see, we have Layers followed by one Layer , which contains the FontString Tag. I will not explain basic XML here, so let me just explain what the attributes and tags within the FontString tag mean. name Oh come on, I m not gonna explain this again ;) inherits This FontString inherits all attributes and settings of the "GameFontNormal" FontString that you can find in the Fonts.xml file within the FrameXML folder of the original Blizzard UI. It only defines the font, size and color of the text. In our case this is the typical yellow/orange/whatever (Sorry, I m red/green blind ;p). As for the tags inside, what the Size and Anchors do should be known by now, but what s Offset ? The Offset (and accompanying AbsDimension inside) defines how far away from the Anchor point the element should be. Not putting this in, would position the Text right at the top of our Frame - since we want it inside the frame, we move it 10 units down. We could also Anchor it at the BOTTOM of the Frame, moving it slightly upwards, or LEFT.. this is up to your preference. Let s give this nice FontString a function, by letting it display the time! 5. 時間の追加と更新 - LUAへ引き継ぐ While we could just write random code into the .lua file, which would be executed on load, this is not what we want. We want to execute LUA Script on certain events, namely On Load, On Update and for the purpose of dragging On Drag Start, On Drag Stop and On Mouse Up, which is also an indicator that the user has stopped dragging the window. We can define code, a function to call from any .lua file we have included via the Script Tag or even a function from other AddOns that we defined in the "## Dependencies " line in the .toc file (more on that in a different HOWTO) to be executed on a range of events within the XML, and within any Frame. In the case of our clock here, we will define one single function to be executed on these events OnLoad, OnUpdate, OnDragStart, OnDragStop and OnMouseUp. We do this via the Scripts Tag that goes between the Frame Tag just like the Anchors, Backdrop and Size. Our example, looks like this Scripts OnLoad Clock_OnLoad(); /OnLoad OnUpdate Clock_OnUpdate(arg1); /OnUpdate OnDragStart Clock_OnDragStart(); /OnDragStart OnDragStop Clock_OnDragStop(); /OnDragStop OnMouseUp Clock_OnDragStop(); /OnMouseUp /Scripts I think this is pretty self-explanatory, every Tag inside the Scripts Tag represents the respective event, text inside it has to be LUA - which is going to be executed upon the event happening. This means, whenever a user Clicks with his mouse on your Frame and then releases his Mousekey, the OnMouseUp event will happen and the function "Clock_OnDragStop();" will be executed. Some of these events also have arguments that are available to the LUA code within, as you can see on the OnUpdate. Arguments available range from arg1 to argXX, arg1 on the OnUpdate event will be the time since the last update has happened. Let s go on though, and define the functions that we have bound to be executed here. 6. The Real Deal LUA関数を書く If you are new to LUA, or to programming entirely, I recommend that you first read through some simple LUA HowTos that are easily found around the Net. Lua-users.org has a whole Directory of Tutorials on their Wiki that should be read from top to bottom, increasing complexity as you progress. If you want to dive in right now, I will give short tips on what we do here, but I won t explain all of what LUA can do. First in line is the OnLoad event, which will call the Clock_OnLoad() function. This is how the function looks function Clock_OnLoad() this RegisterForDrag("LeftButton"); ClockFrame.TimeSinceLastUpdate = 0; end Pretty short, pretty easy. The only thing it does, is registering our frame for dragging - via the left mouse button, and initializes the variable TimeSinceLastUpdate to zero. Notice how we use "this" on RegisterForDrag and "ClockFrame" for the TimeSinceLastUpdate variable. This is the exact same thing, "this" translates to "ClockFrame" in our example, it represents the Frame it is called in. You could also use "ClockFrame RegisterForDrag" here. Using "this" is recommended, because you won t have to change the code when you change the "name" attribute of your Frame. The TimeSinceLastUpdate variable is stored within your Clock Frame. Also, as you can see, the general syntax for defining functions in LUA is "function [Function Name]( List of Arguments seperated by comma, or "..." for any number of arguments ) [Function Code] end". Let s go on with the slightly more complex OnUpdate event, calling the Clock_OnUpdate() function with "arg1" as argument. arg1 is a variable, variables in LUA are not prepended by a "$" like in PHP or in the WoW XML, they are just plain alphanumeric strings. This is how our Clock_OnUpdate() looks function Clock_OnUpdate(arg1) ClockFrame.TimeSinceLastUpdate = ClockFrame.TimeSinceLastUpdate + arg1; if( ClockFrame.TimeSinceLastUpdate CLOCK_UPDATE_RATE ) then local hour, minute = GetGameTime(); local TimeString = format(TEXT(TIME_TWENTYFOURHOURS), hour, minute); ClockText SetText(TimeString); ClockFrame.TimeSinceLastUpdate = 0; end end The only thing this does, even though it might look more complicated than that, is that it increases the TimeSinceLastUpdate variable with the time since the last update has happened and if this number reaches an amount higher than what we have defined in the global CLOCK_UPDATE_RATE variable - it takes the current time, and writes it onto the clock! It also zeroes the TimeSinceLastUpdate to start over the cycle. Speaking of which, we have to define the CLOCK_UPDATE_RATE variable to be globally available in our script, we do this at the very top of the LUA file, adding this CLOCK_UPDATE_RATE = 0.1; Now for the last thing to do making the Frame draggable. In order to initiate or stop the dragging, we only need to call one function for each event. Here is how our two functions look that we have defined for the OnDragStart, OnDragStop and OnMouseUp events function Clock_OnDragStart() ClockFrame StartMoving() end function Clock_OnDragStop() ClockFrame StopMovingOrSizing() end I don t think these need any explanation, they simply call "StartMoving()" on the ClockFrame when the user has pressed his left mouse button on the Frame and started moving his mouse and "StopMovingOrSizing()" when the user lifts his mouse button. These two functions simply hook the Frame to the mouse cursor and it magically begins to move! 7.完成! Save your files, and look at it! You re done now, and should have gathered enough new information in order to start producing some hopefully nice addons for the community ) This is how your final Window should look, it should be draggable and should display the time in it Since you haven t been here to learn how to make a clock, you should of course play around with it at will. Don t be afraid do break anything - you can t. The only thing that might happen is that World of Warcraft spews an error at you. If you use wrong textures, it might happen that WoW crashes away, but that s not bad either. AddOns will never delete your characters or make your computer explode. A few things you could play with Textures Extract the Blizzard UI, like described in my Interface Modification Beginners Guide. Then use BLP2TGA or the BLP2Viewer to go through the textures available and see if you find cool borders or backgrounds for any Frames you might create in the future. If you want to convert all textures to TGA, you could use a batch script together with BLP2TGA, throw it in one directory with all of the .blp files and keep pressing enter a thousand times (that is how I did it, hehe). For your convenience, here s a zip with a batch script and BLP2TGA that does it BLP2TGA and Batch. Simply run it like "convert.bat *" in the directory you have all the .blps in, and keep pressing your enter key. BLP2TGA might crash on some of the images, so you ll also have to deal with that from time to time. Resizing Since we ve used a Backdrop, you could make the Frame resizable too. Try to find out how ) AM/PM Time If you look at Telo s Code, he has used a function to convert the 24h time that GetGameTime() gives you to AM/PM times - try to adapt/rewrite his function for some basic LUA training. It s rather simple, even without looking at his code, so try to do it on your own! Other examples of how to do this can be found in the GameTime.lua that also resides within the FrameXML directory of the Standard Interface. That is it for now, watch out for a few other HowTos I m going to write in the coming days! If you have any questions, feel free to register and comment or mail me at fyrn_AT_mmhell.com. Download the Source of this Howto here hellClock.zip. 前のページ
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The term digital marketing or digital marketing has been from the past two decades as a subset of marketing management as well as advertising management. But due to the development of information technology in recent years, the increase in the average online user’s time, the widespread use of mobile phones and the increase of the penetration rate of the Internet in the world, today is considered as an independent knowledge and expertise. Definition of Digital Marketing The HubSpot site, which is considered to be a prestigious site in the field of digital marketing and content strategy, points out in the definition of digital marketing that it is a conceptual umbrella. In other words, instead of providing a straightforward definition of it, it’s best to know all the techniques and tools that are under the heading of digital marketing. Although there is no single definition of digital marketing, it seems that the following definition can be a good common interface to commonly used digital marketing considerations Digital marketing includes a set of all tools and activities that are used to market digital-based products and services (Web, Internet, Mobile, or other digital gadgets). Digital marketing or digital marketing tools The following are examples of digital marketing tools · Search Engine Marketing (SEM) [Includes Organic Traffic and Purchased] · Optimization for search engines (SEO) · Content marketing (content marketing) · Inbound Marketing · Social Media Marketing · Content strategy · Click-through advertising (PPC) · Targeted email marketing · Banner Advertising · Mobile marketing or mobile marketing (or its old term mobile advertising) · Marketing through Affiliate Marketing · Content Generation · Targeted Web Traffic Digital Viral Marketing (Digital Viral Marketing) Sometimes the Tools menu Digital Marketing, the ads targeted and customized (Targeted Advertising) as well as direct advertising (Native Advertising) is mentioned. But given the fact that these two titles are virtually more comprehensive and not matched with other items (they can cover other options), we did not list them in the above list. 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(あなたは追加パックに名前をつける必要があります) You know you want more Dredmor. (あなたはもっとDredmorがほしいと思っています。) Late in the night, the game calls to you. (夜遅く、ゲームコールがあなたに電話します。) The lights on your computer blink, intermittently, in a repeating pattern. (断続的にコンピュータのライトが繰り返しパターンで点滅します。) You hear a tapping from within your monitor casing. (モニターケース内からタッピング音が聞こえます。) The Dungeons of Dredmor want you back. (Dungeons of Dredmorはあなたを元気にしたい。) You were meant for each other. (あなたはお互いのために意味されていた。) In celebration of its Steam Workshop support and mod support, Gaslamp Games has teamed up with bold Dwarven Fanlords from the Modding Community to bring you a new expansion pack for Dungeons of Dredmor. (Steam WorkshopとMODサポートのお祝いで、Gaslamp GamesはMODコミュニティで活躍するDwarven Fanlordsとチームを組んでDungeons of Dredmorの新しい拡張パックを持ってきました。) Featuring a swarm of new items, enemies, rooms, skills, and things to generally make your life Better and/or More Full of Death, this completely free expansion takes Dredmor, makes it better, and lures you back to your computer with its siren song. (新しいアイテム、モンスター、部屋、スキル、そして全体的にあなたの人生をより良くし、そして(または)よりいっそう満ち足りた死で、この完全に無料の拡張は、Dredmorを取り入れて、このゲーム自体ををより良いものにするとともに、サイレンの歌であなたをパソコンに戻ってこさせます。) Just one more game wouldn t hurt, would it? (他のゲームに支障をきたすことはありませんか?) And it s free. (これは無料です。) The first one s always free. (最初のものはいつも無料です。) The only catch? (キャッチコピーですか?) We couldn t think of a good title, so we left you some work to do before you start playing. (私たちは良いタイトルを考えることができなかったので、あなたがこのパックをプレイし始める前に作業を残しておきました。) That s right. (そのとおり。) You Have To Name The Expansion Pack. (あなたは拡張パックに名前をつける必要があります。) 2012年にリリースされたDLC。 こちらは無料で公開された。
https://w.atwiki.jp/diablo3story/pages/74.html
このページを編集 未分類(un-classification) 【お知らせ】 ・分類が不明のジャーナル。お分かりになる方はコメントにご記入下さい。ジャーナルでは無い可能性もあり。 ・カテゴリー人物・日誌等(People)、生態(Bestiary)、世界(World)、クエスト(Quests)のいずれかに分類されます。 ・可能なら該当箇所をコピー&ペーストで移動してください。もしくはコメントにてご連絡下さい。 ・足りていないものがあれば追加をお願いいたします。もしくはタイトル名をコメントにてご連絡下さい。 【編集の注意事項】 ・意訳を推奨しています。明らかに翻訳内容が間違っている時を除き、他者が翻訳した内容は消さないで下さい。 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。(2012/9/20追加) ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 +A Love Letter ■■■ From the pages of Solan, exalted poet of Kehjistan My love rises outof the oasis like a willow.Let me nourish herlike a pool of cool water.Let me wind myself up her curvesand hollows like fingers of ivy,and climb her shaded branchesto taste of her fruit. ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Solan ■■■ +A Servant s Journal ■■■ My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant! ■■■ Caldeum_GhostServant ■■■ +A Summoner s Journal ■■■ Maghda is a fool. I will raise an army of souls from these primitives and chain them to my invincible will.Yes, with these heathens at my command, the kingdoms of the world shall bow to the might of... the Lord of Goats!I may have to work on the title a bit more. ■■■■■■■■■ TriuneCultist_A ■■■ +Ghom s Log ■■■ The human prisoners are panicking now? They must have noticed that fresh meat only comes after one of their number is dragged away, screaming... This will not hold. Slaughter the ones who starve themselves and feed them to their hungry friends. When those ones are fully stuffed... I will be ready to dine. ■■■ Gluttony ■■■ +Iron Wolf Captain s Journal ■■■ Another sunset, and Alcarnus is still safe from the sudden madness that plagues Caldeum. Though we are seeing an influx of hooded pilgrims for some Zakarum holy day, the... demons out there are keeping their distance. I will double the guard at the gate. We must not be unprepared if our luck turns. ■■■ caldeumGuard_Cleaver_A_AlcarnusCaptain ■■■ +Captain ■■■ Day 9 Young commander Calderos believes that the demonic scourge will flee before a bloody show of righteous force. He intends to lead a charge from our fortifications tomorrow. Calderos can commit suicide by stupidity if he wants, but I ll be damned if I send my lads with him. ■■■ a4_CaptainHaile ■■■ +Kala s Poem ■■■ When the desert sands silencetheir whispers in the night,and the thousand lights of the starsbleed into the darkness,I will find you in the void.My love will pour from meas words pour from my pen. ■■■■■■■■■■■■■■■■■■■■■ caldeumWealthyPoet ■■■ +Larra s Diary ■■■ About a week has passed since the cultists found us. Mama told me to hide; I was always good at hiding. No one could ever find me because I would choose the places where no one wanted to look. Then they dragged my parents away... I can still hear them screaming. ■■■ A2_UniqueVendor_Tinker ■■■ +Mira s Letter to Haedrig ■■■ My dearest Haedrig,Do not feel despair, my love. You did everything you could. Our time together meant more than words can say, but in the end, fate is a cruel mistress. Your strength is needed to end the horrors that beset this world. My final wish is that you find your path.Love always,Mira ■■■■■■■■■■■■ ●●● ■■■ +Poltahr s Notes ■■■ I never thought I d become a treasure hunter, but I also never thought my family s fortunes would sink so low. Yesterday I heard a nobleman asking about the Rygnar idol--an artifact that belonged to the great mage Zoltun Kulle. If I can retrieve it, my family will never go hungry again. ■■■ A2C2Poltahr ■■■ +Queen Asylla s Journal ■■■ Starved of the sun, I no longer know what day it is. I can hear the Warden, my husband, and that dog Lazarus discussing my fate. My life will be over soon, yet I fear more for my poor Albrecht s future in the wake of his father s madness. If only Aidan were here. ■■■ Queen_Leoric_Alive ■■■ +the Lord of Despair ■■■ In the beginning, Rakanoth served Andariel, the Maiden of Anguish, with efficient brutality, for his touch may open up many painful wounds. He was also the warden of Izual during many long years that the angel suffered in Rakanoth s own Plains of Despair, but he has quit his realm unexpectedly in recent times. ■■■ Deckard Cain デッカード・ケイン +Secret Missive ■■■ Asheara is a good woman. She has to know that the emperor isn t the same sweet child she brought to Caldeum years ago. She has to act! If Caldeum falls, so do the trade routes, and people will start starving all over the world. We must tear Hakan from his throne! ■■■ caldeumGuard_Cleaver_A ■■■ +The Ancient Portal Device ■■■ The vault door is sealed by magic means. The stone faces upon the ground seem to have some reaction to our presence. We would investigate further, but our intrusion has woken something in these halls. We should not linger. ■■■ caldeumGuard_Cleaver_A_Jarulf ■■■ +The Ancient Portal Device ■■■ We have found the key to the ancient device, but I fear that these treasures will cost us our lives. At least my brother and I have made it this far, and we are still alive. Dare we use this machine? ■■■ Adventurer_B_PortalRoulette ■■■ +The History of Bastion s Keep ■■■ Many centuries ago, King Korsikk built Bastion s Keep to "pen the barbarian threat" in the north. After years of military disasters, the frustrated king led a large army out of the fortress and into the north to conquer the barbarians once and for all. Not one of them came back. ■■■ Deckard Cain デッカード・ケイン +The Khazra Massacre ■■■ Everyone is dead. Belard, that damned fool, was killed, trying to communicate with the khazra. And then the cultists showed up. As soon as I saw them, I ran. I wanted no part of their dark magic. I heard the screams of my companions, but there was nothing I could do to help. ■■■ tristram_villager_male_C ■■■ +The Last Will of Khan Dakab ■■■ My life has been long. I have gathered much wealth around me. But gold has brought me nothing but pain, and I will not let the curse of my wealth fall on my family. This room shall hold my treasure for all eternity; none shall divine its secrets... ■■■ KhanDakab ■■■ +The Spider Queen ■■■ Rumor holds that Archbishop Lazarus loosed a silent terror in the caves near Leoric s manor before he died. He labored for weeks over a group of unusually large spiders, and many of his servants quietly disappeared during this time... The largest creature led the others into the caves. None who have ventured there have returned. ■■■ Deckard Cain デッカード・ケイン +Traveler s Journal ■■■ While exploring a cave with hopes of finding hidden treasure, I came upon a most grisly sight--a heap of dead bodies. Unbelievably, as I was searching them for any items of value, they began to rise! I must tell them of this in New Tristram before it s too late. ■■■ DescentJournalVillager ■■■ +Wandering Tinker s Diary ■■■ We should have known. The farmers left over a fortnight ago, and yet we stayed. Last night, we heard the beasts creeping closer. My husband left to investigate, and I haven t seen him since... All I have left are the things we made together. Hopefully they are of more use to someone else. ■■■ A1_GenericVendor_Tinker ■■■ +Warriv s Journal ■■■ I return to Khanduras after twenty years, the burden of countless failures and tragedies heaped upon my shoulders. Am I being punished for helping that stranger hunt the Dark Wanderer? I always thought Deckard Cain half a madman, but perhaps... he was right. Perhaps he can banish the shadow hanging over my life. ■■■ Warriv ■■■ +●●●≪不明≫ ■■■ Leoric is dead. His words haunt me even as his blood runs fresh upon my sword. What will become of Tristram in the wake of the king s madness? Albrecht is missing, the Queen is dead, and Aidan, the king s eldest, has not returned from the wars. We are lost. ■■■ ●●● ■■■ 冒険者名 コメント すべてのコメントを見る un-classificationテスト -- (管理人) 2012-05-22 21 19 59
https://w.atwiki.jp/sm64/pages/36.html
※英語上手い人がいたら是非とも追記・手直しお願いします Added(04/30/2019) Record pages(except "No damages" and "lives challenge in 24 min") in this wiki are out of date. Check Speedrun.com for the current records. This wiki has listed records of "Super Mario 64". メニュー(Menu) What is the difference between "RTA" and "TA"? Speedrun's rule How to edit メニュー(Menu) トップページ - Top page コメントフォーム - Comment form 各競技の解説 - information(JP) 用語集 - Glossary(JP) 0枚/1枚RTA - 0/1 stars speedrun 16枚RTA - 16stars speedrun 30枚RTA (ニコ生競技) - 30stars speedrun (competition in nicolive) 31枚RTA/TA - 31stars speedrun 45枚RTA/TA (ニコ生競技) - 45stars speedrun (competition in nicolive) 70枚RTA/TA - 70stars speedrun 120枚RTA/TA - 120stars speedrun ワンステージRTA - 1stage speedrun その他のRTA/TA - other speedruns SUPER人生プレイ - No damages What is the difference between "RTA" and "TA"? "RTA" means almost the same as Single-Segment Speedrun. But you may save and reset in run. If you took a break in the middle of run and temporaliy stopped your timer, that is "TA". (The term of "TA" is often used in this wiki and nicolive.) Speedrun s rule Basic ruleTimer start Power on / Reset Timer stop Grab the big star(3rd Bowser s star) 0 stars ruleYou may use any glitches. 1 star ruleDon t use DDD skip. 16 stars ruleDon t use Side BLJ. 31 stars ruleDon t use Side BLJ and MIPS glitch. 70 stars ruleDon t use BLJ and MIPS glitch. 120 stars ruleYou may use any glitches. 30 stars rule (competition in nicolive)Timer start Power on / Reset Timer stop Grab 30th star. Get 30stars. Don t use Side BLJ and MIPS glitch. (This rule is same as 31stars run.) 45 stars rule (competition in nicolive)Get 3 stars from each stages. 3stars x 15stages = 45stars You may use any glitches. single stage speedrunGet all stars in the stage. (You don t have to get Secret stars. Ex. you don t have to get metal switch reds star in HMC speedrun.) You may use any cannons opened in advance. You may use special jump. (120stars and meet yoshi... that.) Please write "used special jump" etc in note when you used it. other speedruns +... CCCless70枚RTA/TA (CCCless 70 stars speedrun)Don t get any caps and coins. Don t use any cannons. Other rules are same as 70 stars run. マリオ視点縛り16枚RTA/TAUse Mario camera only. Other rules are same as 16 stars run. ぶっこわ10枚RTA (Cannonless x10 Speedrun)Timer Start The center of the carpet in the lobby. The moment Mario began to move. Timer Stop Grab 10th star WF s "Blast Away The Wall" s glitch(Cannonless). Do it 10 times. You may use any glitches. ステージ別オールコインRTA (All coins Speedrun)Timer Start Select a star in the star selection Timer Stop Get any star Collect All coins in the stage. You may use any cannons opened in advance. You may use special jump. Please write "used special jump" etc in note when you used it. You may use any glitches. SUPER人生プレイ (No damage)You can challenge this competition once a day. Ends when you get a damage. Record = the number of star when you get a damage. How to edit 1.Open the page you want to edit. 2.Copy template, and write. 0,1,16,30,1stage,Bukkowa,Allcoins speedrun s templete |Time|Player|N64/EMU/VC (J/U)|Date|[[Twitch/Ustream/... http //~]]|Note(Recorded video s URL etc...)| other speedruns s templete |Time|Player|RTA/TA|N64/EMU/VC (J/U)|Date|[[Twitch/Ustream/... http //~]]|Note(Recorded video s URL etc...)| 3.sellect "編集" → "このページを編集" or "メニュー非表示でページ編集". 4.Edit (Please check the preview before saving.)
https://w.atwiki.jp/dow2jpmodwiki/pages/51.html
9048838Heavy bolter barrage on that position! 9048839Tactical squad dismount and attack! 9048840Begin repairs on our vehicle. 9048841Taking heavy damage from explosives! 9048842All systems dead. 9048843Keep fighting… Keep -- 9048850Once more, the Emperor smiles on those who fight in His name. 9048851No xenos may face us and live. 9048874Load main guns! Engine to combat speed! 9048875Make ready! The enemy is upon us. 9048878Crush their bones to dust! 9048881Load explosive ordnance! 9048884Concentrate heavy bolter fire on that position! 9048885We are the armored fist of the Emperor! 9048886Begin combat repairs! 9048887Explosive charges penetrate our armor! 9048888The Machine Spirit withers… our armor cracks… 9048889This cannot be… 9048896See to the maintenance rites, brothers. 9048897This is but one battle in an endless war. 9048924The eye of the unbeliever is easily deceived. 9048930Can you fight blind, alien? 9048931A cunning enemy, then… 9048932Your fortress may be your tomb. 9048933Every foe has a weakness. 9048942Foes such as these are keen reminders. 9048943The Chapter demands no less than excellence from us. 9048966It seems the Guard cannot handle a few xenos, brothers. 9048967Their deaths fall to us, then. 9048970Teleport warhead immediately! 9048973Fire artillery barrage! 9048976Brothers! Deploy and attack! 9048977I have fought a hundred crusades against your kind. 9048978I am the Emperor s weapon, honed with fury. 9048979You dare damage my holy armor! 9048980Where no other had, you have bested me, alien. 9048981But my brothers will exact vengeance. 9048988Another victory in our endless crusade. 9048989I trust tomorrow will bring still more. 9048996Lictor 9048997Infantry 9049012Versatile hero with various upgrades for melee or ranged. Increases the bonuses of your synapse creatures auras. 9049013Tyranid Hive Tyrant 9049014Fast and disruptive, excels at rushing into enemy lines or surprising them by tunneling beneath them. Grants the Fleet of Claw ability to Raveners. 9049015Tyranid Lictor Hero 9049029Hormagaunt Brood 9049030Infantry 9049031Ravener Brood 9049032Infantry 9049035Warrior Brood 9049036Heavy Infantry 9049037Zoanthrope 9049038Infantry 9049039Carnifex 9049049Monster 9049059Lictor Alpha 9049060Commander 9049061Ravener Alpha 9049062Commander 9049063Power Armor 9049064Hive Tyrant 9049065Commander 9049099Banshee 9049102Guardian 9049105Avatar 9049108Ranger 9049111Warlock 9049114Warp Spider 9049168Wartrukk 9049180Big Shoota 9049192Burna 9049199Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements. 9049200Howling Banshees 9049201Howling Banshees 9049202Infantry 9049206High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields. 9049207Guardian 9049208Guardian Squad 9049209Infantry 9049213Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. 9049214Avatar 9049215Avatar 9049216Daemon 9049220Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. 9049221Rangers 9049222Rangers 9049223Infantry 9049234Elite infantry equipped with teleporters. Best used for ambushes and rapid redeployment. 9049235Warp Spider Squad 9049236Warp Spider Squad 9049237Infantry 9049241Kommando Nob (Hero) 9049244Collect the Biosample 9049255Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce. 9049256Ork War Trukk 9049257Wartrukk 9049258Vehicle 9049276sneaky boy who likes to stab and shoot from the shadows, grants Kommando Squad big shootas 9049277Ork Kommando Nob 9049278Kommando Nob 9049279Commander 9049280Stop the Ork Incursion 9049281Warboss (Hero) 9049336Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9049337Ork Warboss 9049338Warboss 9049339Commander 9049357Deff Dread 9049387Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz n Bitz 9049388Killa Kan 9049389Deff Dread 9049390Vehicle 9049418Improved Medical Equipment 9049419Improved Medical Equipment 9049420Gives the Apothecary more energy and energy regeneration. 9049428Recovery Stimulant Kit 9049429Astartes Issue 9049430Heals 75% of Squad Maximum Health in an Area 9049431Replenished by Supplies 9049432Revives Fallen Squad Leaders 9049455High Powered Shots 9049458Delivers a lethal shot to infantry from considerable range 9049474Wraithlord 9049480Fire Prism 9049492Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry. 9049493Wraithlord 9049494Wraithlord 9049495Vehicle 9049496Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot. 9049497Fire Prism 9049498Fire Prism 9049499Vehicle 9049556Target Explosives Here 9049569Apothecary Armor 9049570Power Armor 9049577Kill the Eldar Warlock 9049578Witchblade 9049740Recklessness 9049741Break suppression effects. 9049743The Blighted Bolter 9049744Bolter 9049750Greatly Increased Damage in Melee 9049771Rendezvous with Tarkus and his squad 9049791Move North 9049816Reinforce Shootas 9049817Reinforce Shootas 9049818Reinforce Shootas 9049819Reinforce Stikbommas 9049820Reinforce Stikbommas 9049821Reinforce Stikbommas 9049822Reinforce Tankbustas 9049824Reinforce Tankbustas 9049832Apothecary Armor 9049833MK VII Aquila Armor 9049917Move here to get within grenade range 9049918Use Grenades to collapse the cave entrance 9049925Kommando 9049932Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader. 9049933Kommando Squad 9049934Kommando Squad 9049935Infantry 9049936Choppa 9049937Stormboy 9049940Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with Improved Rokkit Packs which allows the use of Bommaboys. Can also be upgraded with a Nob Leader. 9049941Stormboyz 9049942Stormboyz 9049943Ork Mob 9049944Typhon Primaris 9049945Typhon Low Lands 9049947Meridian 9049948Meridian Downtown 9049956Choppa 9049975Power Armor 9049976Power Armor 9050084Assassinate 9050085Stab a target for heavy damage. If the target is killed with assassinate the Kommando can immediately make another stab. 9050135Loota 9050159ACHIEVEMENT First Sync Kill 9050244Kill the Hive Tyrant 9050245Big Shoota 9050261Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Beamy Deff Gun which is effective versus vehicles. 9050262Ork Lootas 9050263Lootas 9050264Infantry 9050265Reinforce Lootas 9050266Reinforce Lootas 9050267Reinforce Lootas 9050280Predator Autocannon 9050547Warp Field 9050548Activate a protective shield. While active, damage received drains energy instead of health. 9050550Burrow 9050551Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9050577Tactical Marine 9050584Orks with lotsa grenades! 9050585Ork Shoota Boyz 9050586Stikkbommaz 9050587Ork Grenadier Mob 9050612Level 2 Teleporta Platform 9050613Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz, Tankbustas, Wartrukk, Deff Dread and Weirdboy. 9050616Level 2 Teleporta Platform 9050617Level 3 Teleporta Platform 9050618Upgrades your Teleporta Platform to level 3. Unlock Nob Squad, Kommando, and Looted Tank. 9050627Stormboyz 9050628Stormboyz are strapped to rokkit packs that propel their wearer to the front of the battle. Effective against infantry. 9050631Heavy Dakka Support 9050632Lootas are the most heavily armed of all orks. They can suppress infantry from long range. 9050639Bomma Boyz 9050640The Stikkbombaz are effective versus infantry and clearing out garrisoned buildings. 9050677Big Shoota 9050678Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active. 9050693Burna 9050694Effective against infantry, buildings and units in cover. 9050708Level 2 Teleporta Platform 9050709Tank Hunters 9050710Tankbustas are effective against vehicles. 9050713Stikkbombz 9050714Grants Stikkbomb ability, an effective anti-infantry grenade. 9050717Stikkbombs 9050718Stikkbomb 9050719Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9050729Enhanced Kustom Shoota 9050730Give the Warboss an enhanced kustom shoota. Effective versus infantry and grants the Shoot em Good ability. 9050735Stikkbombs 9050739Retake the Imperial Settlement 9050867Ork HQ 9050870Teleporta Platform 9050871Building 9050872Tyranid HQ 9050875Hive 9050876Building 9050877Eldar HQ 9050880Webway Assembly 9050881Building 9050900Rokkit Launcha 9050914Level 2 Hive 9050918Level 3 Hive 9050919Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor, and Carnifex. 9050951Evolution Chamber 9050952unlocks infantry upgrades 9050986Quit all dat movin , ya gitz. 9050987How m I gonna shoot ya if you get too close? 9050988 9050994Time to come out of dere… 9050996unlocks zoanthropes 9051020Reinforce Avitus s squad 9051045Devourer 9051046Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. 9051048Bolter 9051052Tyranid Ripper 9051067Kill Mek Blitzzagga 9051068Find and kill Mek Blitzzagga. He may lead you to the Astronomic Array. 9051075Venom Cannon 9051076The Venom Cannon is a powerful weapon effective against infantry and vehicles. Grants ranged synapse to nearby units 9051086Boss Helm 9051090Yes 9051091No 9051095Okay 9051096Cancel 9051097Show Readme.txt after install is finished 9051144Supply Drop 9051157Flesh Hook 9051160Stikkbombs 9051161Flesh Hooks 9051162Fire terrible hooks to damage enemy infantry and pull a target towards you. 9051200Soul Shrine 9051201Increases the strength of Exarchs and Exarch auras. 9051220Spore Mine 9051234From the Warp 9051235Equipped with the death spinner and a warp generator caple of making short warp jumps the Warp Spider is a fearsome ranged unit. 9051238Level 2 Webway Assembly 9051239Upgrades your Webway Assembly to level 2. Unlock Warp Spider Squad, Wraithlord, Falcon, Brightlance Weapon Team, and Wraithguard. 9051242Level 2 Webway Assembly 9051243Level 3 Webway Assembly 9051244Upgrades your Webway Assembly to level 3. Unlock Fire Prism, D-Cannon weapon team and the Avatar. 9051257Spears of Light 9051258Weapons platform effective against vehicles. 9051260Level 2 Webway Assembly 9051261Level 3 Webway Assembly 9051262Space Continuum 9051263Unlocks D-Cannon upgrade 9051274Fleet of Foot 9051275Enables you to activate Fleet of Foot on Guardian Squads, Howling Banshees, Seer Council, Ranger and weapon teams. 9051288Stikkbombs 9051290Commander, how much longer are we to waste our time fighting these Greenskins? 9051291We should be concentrating on the Tyranids. 9051292The citizens those Orks were threatening would disagree with that assessment. 9051293I care not a whit for them, Thaddeus. 9051294Our duty is to halt the hive, not to coddle every mewling child across the sub-sector. 9051295So you would just hand the sector to the Orks? 9051296Thaddeus makes a fair point, Avitus. 9051297We cannot stop the Hive here if the Greenskin is allowed free reign. 9051298Mission Briefing 9051317Extended Carapace 9051403Protect the Argus City Gate 9051406Save Avitus 9051413Ladon Swampland 9051414This lowland depression is clogged by vines and choked with fetid vapors. Only a few ruins hint at past human attempts at settlement. Now, a Tyranid hive lurks within. 9051415Hab Spire Legis 9051416Home to millions of Imperial Citizens, Hab Spire Legis includes important industrial and transport centers as well as housing. 9051417Mount Siccaris 9051418The humans who once inhabited Typhon s highlands erected temples near the volcanic Mount Siccaris. Ruins now rise above canyons dug by ancient lava flows. 9051419Eliminate them. 9051420When ya gonna start? 9051427Destroy them from range. 9051428Now me force field s up an I m unstoppable! 9051429Into the Hive 9051431Raid Against the Warboss 9051433Eliminate Warboss Bonesmasha 9051434Greenskin Assassin 9051436Kill the Ork Kommando 9051476Dreadnought 9051487Angel Gate Control Tower 9051490Garrissonable Structure 9051492Well done. 9051496Your target is on your map display. 9051497Understood. 9051498Hive Tyrant! 9051499I am Davian Thule. 9051500The beast is gone. 9051501Bolter 9051504Master-Crafted Bolter 9051505Ranged weapon effective against infantry. Grants the Full Auto ability which knocks back enemies and deals increased damage within an area. 9051507Full Auto 9051508Open fire, dealing increased damage and knocking enemies back within a small area. 9051572Predator Heavy Bolter Left 9051576As many as we can. 9051577Destroy that nest before it spawns! 9051578Kill one, ten more appear. 9051579Commander, toxin analysis complete. 9051580Beginning revival. 9051581Alien sniper! 9051582Spore mines ahead. Destroy them from range. 9051583Explosive spores. 9051593This will allow us to prepare an antitoxin for Captain Thule. 9051594Techmarine 9051624Keep at least 1 Imperial Guard alive 9051683Stikkbomb 9051715Brightlance upgrade 9051716Equip a bright lance cannon, effective against vehicles. 9051718Shuriken Cannon upgrade 9051719Equip a shuriken cannon, effective against infantry. 9051730Rune Armor 9051731Increases the Farseer s Health, Energy and Energy Regeneration. 9051733Armor of Fortune 9051734Unlocks Fortune ability which temporarily reduces the damage taken by an allied unit. Increases Health and health regeneration of the Farseer. 9051763Witchblade 9051764Gives the Farseer a deadly witchblade. 9051802Move here to pickup wargear 9051809Pickup Wargear 9051813Uncover who is agitating the Orks 9051814Bolter 9051853Long ago, the Emperor foresaw Humanity s need for warriors unlike any others. 9051854Warriors who could face the unbearable horror lurking among the stars. 9051855Who, when all others fled, would strike at that horror s very heart. 9051856Who, on the day of certain defeat, would be victorious. 9051857Brothers, we are those warriors. 9051858And that day is today. 9051859Attention Xeno attack imminent. 9051860All residents report to designated hab-shelters without delay. 9051861Display identity badges at all times. 9051862Follow all orders from stratum Adepts. 9051863Report xeno sightings without delay. 9051864Remember The faithful shall have the Emperor s Protection. 9051878Let others blanche and recoil in the face of this genocidal infestation. 9051879We are Space Marines. 9051880We know no fear. 9051881Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9051882We are Space Marines and we arm ourselves with the purest of all weapons… 9051883Death itself. 9051887Reinforce Kommandos 9051888Reinforce Kommandos 9051889Reinforce Kommandos 9051890Reinforce Sluggas 9051891Reinforce Sluggas 9051892Reinforce Sluggas 9051893Reinforce Stormboys 9051894Reinforce Stormboys 9051895Reinforce Stormboys 9051899We have detected Eldar scouts near our Communications Array. They must be preparing an attack on the array itself. 9051901Repel this attack, Commander. 9051906Stay alert. The Eldar strike without warning. 9051907The Eldar want the Array for themselves, Commander, their primary target will be the beacons. 9051908You must protect the beacons. 9051941Enemy in full retreat. 9051942And our connection with the Array remains secure. 9051943Well done, Commander. 9051949The Array has fallen, Commander. 9051950We have failed. 9051953The Eldar are closing in on one of our automated foundries, Commander. 9051955I know not why they seek to acquire our technologies, but this cannot be allowed. If the foundry falls, our ability to deploy to multiple missions would be compromised. 9051956We must protect that foundry, Commander. 9051961What would the Eldar want with a foundry? 9051962Suffice it to know that they wish it, Avitus. 9051963And if we fail to protect our beacons around it, they will have it. 9051996Back to the shadows, Eldar. 9051997Well done, Commander. 9051998The Foundry remains operational and under our control. 9052004Curse those foul Eldar. 9052005The beacons are destroyed, and the foundry is lost. 9052008The alien swarm is moving directly towards one of our Communications Arrays, Commander. 9052010Unless they are stopped, they will sever our connection with the array and cost us valuable intelligence on their activities. 9052011Time is of the essence. 9052020The swarm is closing in. Set up your defenses while you can. 9052021We need to protect the beacons. 9052022We ll lose the Communications Array if they are destroyed. 9052059I fear nothing, for I am fear incarnate. 9052060The Communications Array is safe for now. 9052061Well done. 9052068The communications array has fallen. 9052069Sending in Thunderhawks for immediate extraction. 9052074The Tyranid swarm continues to ravage the sector, Commander. 9052075An entire horde is closing in on one of our automated foundries. 9052076These foundries allow us to resupply quickly and launch multiple strikes against our enemies. 9052077That advantage could be lost to us if this foundry falls to the Tyranids. 9052086The foundry can weather an attack, but our control beacons are much more fragile. 9052087If the swarm destroys those, we will no longer have access to the Foundry, regardless of its state. 9052088Then they will not fall. 9052125The horde has been stopped in its tracks. 9052126The foundry has not fallen. 9052134Withdraw to the Strike Cruiser, brothers. Our beacons are shattered and the foundry is lost. 9052135We must find another route to victory. 9052140The Tyranids are threatening a shrine to the Emperor. 9052141Losing this shrine will deal a serious blow to morale across the sector. 9052143We cannot allow this, Commander. 9052152Remember, Commander, the control beacons must not fall or the shrine will be rendered useless. 9052191The shrine is safe now. 9052192The Emperor was with us this day. 9052200The shrine has fallen to the swarm. Thunderhawks approaching for emergency extraction. 9052201This is a dark day for the Imperium. 9052206Defend her at all costs! 9052207Destroy the Space Marines! 9052212Commander, we are experiencing massive power fluctuations. 9052213Whatever is happening there, you must stop it! 9052214Forward, then! 9052215We cannot pierce her damnable shield! 9052216Aahh… Isha lend me strength… 9052217See! She cries out when her soldiers fall! 9052218It is weakening her. 9052219Then we shall weaken her further. 9052220Or it was all an Eldar trick. 9052470Commander, the Greenskins continue their rampage across the sector. 9052471A communications array has come under attack from an Ork horde. They seek to loot and destroy this important structure. 9052472These arrays improve our communications across the sub-sector and allow us to monitor enemy movements. We cannot afford to lose that advantage. 9052482The Ork assault is about to begin commander. 9052483The Greenskins will target the beacons around the Array. If those fall, the relay will be theirs. 9052484They may also try to capture the array directly. We can t let that happen either. 9052530Communications array secured. 9052531Excellent work, Commander. 9052532We will continue to benefit from this data throughout our crusade. 9052541I have lost contact with the array s logic engines. 9052542The battle is lost. Withdraw immediately. 9052547The Orks are preparing to assault one of our automated foundries, Commander. 9052549It is these foundries that allow us to rapidly redeploy and launch multiple strikes. 9052550You must repel the Ork attack or the foundry will fall. 9052559They will direct their attacks at the beacons allowing us to control its automated systems. 9052560They should direct their attacks at us. That would actually give them a chance to succeed. .. 9052561The Orks will want the foundry for themselves, Commander. 9052607Ork threat eliminated. Find us worthier opponents in the future. 9052608Foundry output remains strong, Commander. Well done. 9052618The relays are shattered. The foundry is lost 9052619Initiating emergency extraction. 9052624Commander, the Orks are about to overrun a shrine dedicated to the Emperor. 9052625Losing this shrine would bring shame to our Chapter and deal a serious blow to sector morale. 9052627Protect the shrine at all costs. 9052636We will not allow the aliens to desecrate this place. 9052637Make sure our beacons remain in place, brothers. 9052638We cannot protect the shrine without them. 9052684We stand victorious in the Emperor s shadow. 9052685The Orks will think long and hard before attacking a holy shrine again. 9052695The beacons are lost. 9052696We must withdraw. 9052814Superior Power Sword 9052817Relic Power Sword 9052820Master-Crafted Power Sword 9052823Azrael s Second 9052824Power Sword 9052846Anointed Power Axe 9052853Anointed Power Axe 9052854Equips the Apothecary with a Power Axe that drains energy from enemies when it strikes. 9052886Bolter 9052905Armor of Purity 9052906Armor of Purity 9052907Reduces the recharge time on the Apothecary s Heal ability and increases the Apothecary s health. 9052909Brothers in Arms 9052910Increase the firing rate and damage output of the Techmarine and nearby allies. 9052967Die, xeno! Die! 9052968We do not have the weapons to kill this beast. 9052975Greenskin Horde 9052976Tyranid Hive Fleet 9052995Well done, Commander. 9052996Excellent work, Commander. 9052997However, only a few mortar batteries have reactivated. 9052998The choice of tactics is yours, of course. 9053011Angel Gate is closing! 9053047Use your Jump Pack troops 9053048Target Thaddeus 9053049Greenskin Horde 9053050Tyranid Hive 9053051Eldar 9053052Loathsome Eldar 9053053Angels of Death 9053054Angels of Death 9053055The Wailing Doom 9053056Fire Prism Assault 9053057Idranel of Ulthwe 9053058Warlock of the Eldar 9053059The Eldar Pathfinder 9053060Lord of Wraiths 9053061A Spider Among Flies 9053062The Eldar Webway Gate 9053063The Eldar Farseer Summoner 9053064The Ork Warboss 9053065Greenskin Armor 9053066Greenskin Weaponsmith 9053067The Ork Kommando 9053068Rippa-Splitta 9053069Skykilla s Raid 9053071Target Gutrencha 9053072Destroy the Avatar 9053073Destroy the Fire Prism 9053074Eliminate Farseer Idranel 9053075Kill the Eldar Warlock 9053076Eliminate Ranger Nemerian 9053077Destroy the Wraithlord 9053078Kill the Warp Spider Exarch 9053079Destroy the Falcon Tank 9053080Kill the Eldar Farseer Summoner 9053081Kill the Ork Warboss 9053082Kill Boss Gorwazza 9053083Eliminate the Ork Mek 9053084Kill the Ork Kommando 9053085Eliminate Rippa-Splitta to Recover the Dataslate 9053086Eliminate Skykilla and his Stormboyz 9053087Eliminate Deff Driva 9053088Eliminate Gutrencha 9053089Thundering Terror 9053090Monstrous Might 9053091Target Carnifex 9053092Master of the Hive 9053093Tyrant Alert 9053094To Decapitate the Hive 9053095The Tyranid Lictor Jumper 9053096Death Whisper 9053097The Mantis Killer 9053098The Killer Serpent 9053099Unstoppable Fury 9053100Brain Beast Unleashed 9053101The Hidden Brain 9053102Snake in the Grass 9053103Vengeance for Davian Thule 9053104Brood Swarm 9053105Hand of the Hive Mind 9053106Fury of the Hive Mind 9053107Bring down the Carnifex 9053108Purge the Carnifex 9053109Kill the Tyranid Guant Squad 9053110Eliminate the Hive Tyrant 9053111Destroy the Nesting Hive Tyrant 9053112Eliminate the Hive Tyrant 9053113Kill the Tyranid Lictor Jumper 9053114Kill the Lictor Beast 9053115Eliminate the Lictor 9053116Kill the Ravener 9053117Stop the Carnifex 9053118Kill the Tyranid Spore Chimney 2 Tower 9053119Kill the Tyranid Tyranid Tower 1 9053120Kill the Tyranid Tyranid Tower 2 9053121Avenge Captain Thule 9053122Purge the Warrior Beast 9053123Purge the Zoanthrope 9053124Eliminate the Zoanthrope 9053169Ambush! 9053170Snake firing at range! 9053171Do not let them escape! 9053172That was the last of them. 9053173Expect more attacks 9053179Hive node launching spore mines! 9053180Bombardment from a hive node. Destroy it. 9053210Furious Absolution 9053213Heavy Bolter 9053214Foe Smiter 9053215Bolt Pistol 9053218Valorous 9053222Tartarus 9053225Roar of Truth 9053229The Chorus of Zeal 9053232Heavy Bolter 9053233Armor of the Crusader 9053236The Mantle of Kronus 9053239Immovable 9053242Eagle Talon 9053243Power Axe 9053245Alexian s Blade 9053248Hidden Knowledge 9053269Prayer of the Righteous 9053270Purity Seal 9053272Oath of Victory 9053273Purity Seal 9053275The dance of blades begins! 9053276They wish to try our swords. 9053277It is an ambush. 9053278To cover! 9053279We are easy targets until we close the gap. 9053280We are under a psychic onslaught. 9053281We are beset with flame. 9053282We are under barrage. 9053283Keep us moving. Strike back as you can. 9053284Our craft takes heavy blows from the eneny. 9053285The humans grow presumptuous. 9053286The Imperials invite their own destruction. 9053287Brutish Orks strike at us. 9053288We must teach these Orks their place. 9053289The Space Marines press their attack. 9053290The Great Devourer sends its atrocities against us. 9053291Drones of the Hive Mind scuttle toward us. 9053292Our vehicle is in jeopardy. 9053293There is difficulty in evading. 9053294Leave nothing unavenged. 9053295We must learn from our sufferings. 9053296Our wounds are grave! 9053297Our strength is failing! 9053298Our lives hang by a thread! 9053299Flee or die. 9053300Live to fight again. 9053301This is over for now. 9053302The pain grows. 9053303The wraithbone has been breached. 9053304Our flight has ended, our wings clipped. 9053305The targeting matrix has shattered! 9053306Like the hounds of Kurnous, we run. 9053307Standard of Kronus 9053308Battle Standard 9053310Standard of Calderis 9053311Battle Standard 9053313Stigmatum Sanguinius 9053314Iron Halo 9053316Crown of Iron 9053317Iron Halo 9053319Improved Power Armor 9053320Power Armor 9053322Improved Scout Armor 9053323Scout Armor 9053325Improved Bolt Pistol 9053329Improved Bolter 9053330Bolter 9053333Improved Heavy Bolter 9053334Heavy Bolter 9053337Improved Chainsword 9053338Chainsword 9053340The time for speed has passed. 9053341Their undisciplined minds shall betray their locations. 9053342All that is hidden, I see. 9053343Only the Eldar may unwind the tangled skein of fate. 9053344Fall under the weight of eons. 9053345Swiftly now. 9053346The Fates demand caution. 9053347You would seek my wrath? Have it, then! 9053348Here is my gift to all your kind. 9053349Feel the flames of Asuryan. 9053350Let the runes reveal our foes. 9053351None can hide from my sight. 9053352What you have given, I return. 9053353Suffer the retribution of the Eldar! 9053354 Grunts 9053355 Grunts 9053356 Grunts 9053357 Scream 9053358 Scream 9053359Tied up in hand-to-hand combat. 9053360I have donned the Signum Armor 9053361I wield the holy power axe. 9053362I have received the holy bolter. 9053363The chapter s finest bolter is in my hands. 9053364I wield the sanguine chainsword. 9053365Hellfire bolter equipped and ready. 9053366Witchblade 9053409Space Marines approaching. 9053410Sergeant Merrick Report. 9053411Xenos forced down our Valkyries, sir. Scattered us across the damn landscape. 9053412Get ready, here they come! 9053413Concentrate las-fire! 9053414More of them! Hold the line! 9053415Second platoon, third squad, reporting for duty! 9053416Survivors from Third Platoon! Fall in and join the fight, Guardsmen! 9053417Hustle up men! There s Tyranids to kill! 9053418Surely this isn t over. 9053419Not the war, Guardsman, no. But our part in it is almost at an end. 9053420This is Gabriel Angelos to the commanding forces on Typhon, do you read? 9053421The relief forces have arrived! 9053422Hold fast. You shall not fall this day. 9053423Movement detected! Aliens on approach! 9053424Alright, men! These things are here to take our worlds away from us! 9053425Form up into defensive firing lines! 9053426Get ready to repel the next attack! 9053427Taste the fury of the Blood Ravens! 9053441Purification Vials 9053442Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9053448Purification Vials 9053449Grants grenades which are good versus infantry. 9053451Purification Vials 9053458Fleet of Foot 9053459Greatly increase speed but have reduced damage for a duration. 9053469Sanguine Chainsword 9053473Sanguine Chainsword 9053474Chainsword that gives health to the Apothecary with each strike against enemy infantry. 9053490Feral Ork Boy 9053493Basic infantry of feral Orks. 9053494Feral Ork Boyz 9053495Feral Boyz 9053496Ork Mob 9053502A Squad of Nobs… 9053503Nob Squad 9053504Nobz 9053505Heavy Ranged Orks 9053506Power Fist 9053507Power Fist 9053508Equips a slow but powerful melee weapon, plasma pistol and grants the Force Commander the Flesh Over Steel ability which stuns target vehicle. Effective against large targets and vehicles. 9053534Stormboy 9053540Looted Tank 9053552Mekboy 9053555Loota Boy 9053564Ork Deff Dread 9053567Stikkbomma 9053570Nob 9053573Shoota Nob 9053576Kommando Nob 9053579Storm Nob 9053583Basic infantry of feral Orks. 9053584Ork Shoota Boyz 9053585Shoota Boyz 9053586Ranged Ork Mob 9053587Dis ere is da boyz dat has da big shootaz 9053588Ork Big Shoota Boyz 9053589Big Shoota Boyz 9053590Heavy Weapons Mob 9053595Orks with a big brother 9053596Slugga Boys Nob 9053597Slugga Boyz 9053598Ork Medium Melee Mob 9053599Dis here is da boyz dat burnz 9053600Ork Burna Boyz 9053601Burna Boyz 9053602Ork Mob 9053607Basic infantry of feral Orks. 9053608Feral Ork Boss 9053609Mekboy 9053610Ork Engineer 9053614Ork Deff Dread 9053615Ork Deff Dread 9053616Deff Dread 9053617Ork Walker and Medium Armor 9053621Nob with a big choppa… 9053622Nob Squad 9053623Nob 9053624Ork Melee Nob 9053625A Squad of Nobs… 9053626Nob Squad 9053627Nobz 9053628Ork Medium Ranged Mob 9053629A Squad of Nobs… 9053630Nob Squad 9053631Kommando Nobz 9053632Ork Melee Ambushers 9053633A Nob with a Jetpack… 9053634Stormboy Nob 9053635Stormboy Nob 9053636Ork Jumper 9053637Basic infantry of feral Orks. 9053638Ork Lootas 9053639Loota Boyz 9053640Heavy Ranged Ork Mob 9053641Basic infantry of feral Orks. 9053642Ork Loota Boys Mekboy 9053643Loota Boyz 9053644Heavy Ranged Ork Mob 9053645It s rainin Orks…! 9053646Stormboy Squad 9053647Stormboyz 9053648Ork Melee Jump Mob 9053649dis ere is da boyz dat blowz tings up 9053650Ork Tankbusta 9053651Tankbustaz 9053652Ork Heavy Weapons Mob 9053653Sneakier Boys… 9053654Feral Ork Boyz 9053655Kommandos 9053656Ork Ranged Mob 9053657Kommando Nob 9053660Sneakier Boys… 9053661Feral Ork Boyz 9053662Kommandos 9053663Ork Ranged Mob 9053664It s rainin Orks…! 9053665Stormboy Squad 9053666Stormboyz 9053667Ork Melee Jump Mob 9053668Ork Looted Tank 9053669Ork Looted Tank 9053670Looted Tank 9053691Move to the camp. 9053709Thunderhawk 2 here, Commander. 9053710We have lost contact with our Strike Cruiser, Commander. 9053711The first of the veins is ahead. 9053712We fight on alone. 9053715Bio-Toxin administered successfully, Commander. 9053719Commander, we need to administer another dose of bio-toxin at a second site. 9053720Second dose delivered! That should be it. 9053753Commander, we have located a major Tyranid hive. 9053754The creatures here are a match for the poison killing Captain Thule. 9053755Collect a toxin sample so we can revive the Captain. 9053756With it, we can also develop new weapons against the Tyranids. 9053757Collect the sample there. 9053759We have reached the toxin pool. 9053760Commander, gather the sample at the pool s edge. 9053764Make for the extraction point marked on the map. 9053767Node eliminated. 9053769There. The last nest is destroyed. 9053770We have destroyed their birthing chambers at last. 9053771Destroy the last of these nests! 9053772Purge that hellish birthing sac! 9053773Take cover! 9053774It s going to charge! 9053775How many more must we kill? 9053776What a hellish place. 9053777Concentrate fire. 9053778Keep fighting. 9053779And I shall be your death. 9053781And Captain Thule is with us again! 9053782This hive will wither without its tyrant. 9053783Is that you… Gabriel? 9053784It is Thaddeus, Captain… Do you not recognize me? 9053785Captain Thule must rest now. His revival was a long and difficult process. 9053791Commander, we have dropped a spread of relay beacons. 9053792Make your way to the closest one and activate it so we have a fix on your position. 9053793I am getting readings from one of the beacons, Commander. Marking it on map display. 9053794Beacon activated. 9053795Coordinates received. Drop pods away! 9053796Commander, we have one more task in this cursed place. 9053797The Hive Mind is using a powerful alpha creature to maintain control over its land-based forces on this world. 9053798The beast is dead. 9053799The chapter and the sector owe you a great debt, Space Marines. 9053800We did our duty, Captain. Nothing more. 9053801Few could have done it better, Cyrus. 9053828Battle Equipment 9053829Guardians Plasma Grenades suppress and cause knockback. Infiltration allows your Rangers to hide from enemy troops. 9053831Call of War 9053832The most feared of the Aspect Warriors what they lack in brute strength they make up for in precision and efficiency. Effective at melee combat. 9053857Terminator Armor 9053858Permanently equips the Force Commander with highly resilient Terminator armor. When equipped he loses access to his current wargear and accessories and only has access to Terminator wargear. Grants the Teleport ability. 9053872Reprogram the automated base defensive lines 9053877Rendezvous with Eldar Squads 9053881Even our voices are death. 9053882Fleet and sure. 9053883More cautiously now. 9053884The furies are unleashed. 9053885Nothing shall stand before me. Or after. 9053886We abide by the Farseer s wisdom. 9053887By the Crone. 9053888Tell us our task. 9053889We would do our Temple honor. 9053890Let our enemies forgo all hope, for the Banshee howls their doom. 9053891Another voice joins our chorus. 9053892These blades are finely balanced. 9053893This keen edge shall cleave many foes. 9053894Now both hands bear witness to my wrath. 9053895The sacred triskele, herald of vengeance. 9053896With these we shall strike the enemy s heart cold. 9053897The precious instruments of war. 9053898Let us put these battle-trappings to the test. 9053899We must tend to other matters. 9053900Death to those who would oppose us. 9053901Alas that flesh is more fragile than spirit. 9053902Let us welcome them properly. 9053903We shall not leave our ancestors behind. 9053904They may not show it, but they are affected. 9053905We must thwart them. 9053906We shall strike where opportunity permits. 9053907We must secure the route. 9053908We are underway and under alert. 9053909We shall harry them along our way. 9053910We may see battle before we reach it. 9053911Nothing shall stand before us. 9053912Wraithbone, hear our creation song. 9053913It is fully formed. 9053914Behold, the webway opens. 9053915Our fortifications are raised. 9053916This turret shall give our enemy pause. 9053917We have determined to acquire it. 9053918It shall belong to us. 9053919We shall capture it. 9053920We have our prize. 9053921We have secured a new asset. 9053922This place is now under our banner. 9053923Hope burns brighter. 9053924Glad tidings, sisters. 9053925Undesirable. 9053926A warrior is as deadly in quiet preparedness as in frenzied action. 9053927I tire of bloodshed. My time on this Path is ending. 9053928Such a quiet assignment. 9053929I am told Lady Tyrea was once a poetess. 9053930No word at all from Surian or his second? 9053931It appears I have time to meditate. 9053932Be not overeager for battle, it will come soon enough. 9053933As you require. 9053934Without pause. 9053935A new step along my Path. 9053936A shame my old mentor is not here to see. 9053937We go in. 9053938We are going indoors. 9053939Into the vehicle and away. 9053940Time to emerge. 9053941We are exiting. 9053942This is where we disembark. 9053943Commence the march. 9053944We know our destination. 9053945An adjustment is required. 9053946We have a journey to make. 9053947Our way is blocked. 9053948We shall have to take a different path. 9053949The drop is too steep. 9053950So long as the wall stands, we cannot proceed. 9053951Speak and our group will obey. 9053952We do not doubt the cause. 9053953Our kin watch from above. 9053954Let us hope our voyage does not end like Lord Elothan s. 9053955Do our ancestors bones truly grace these miserable worlds? 9053956A stronghold lies ahead. 9053957A thing to make war with, if we can claim it. 9053958To take this ground would be wise. 9053959Careful. There are enemy there. 9053960Behold our foe. 9053961We have found their heavy guns. 9053962That looks like one of their champions. 9053963We have spotted a group of infantry. 9053964It is a thing out of nightmare. 9053965They have a psyker, if you care to call it such. 9053966They are employing a vehicle. 9053967A walking hulk of armor. 9053968Our companions in arms. 9053969Orks. From what festering corner I know not. 9053970Their Emperor has twisted them body and soul. 9053971Hive-beasts. 9053972Human primitives. I laugh. 9053973Haste is unnecessary. 9053974We hope for new orders. 9053975Call the halt. 9053976We await word. 9053977Break off the attack. 9053978The attack order is rescinded. 9053979We are ready to serve. 9053980New strength from greater numbers. 9053981Our arsenal increases. 9053982Beautifully lethal. 9053983They will serve their deadly function. 9053984Let us put these new arms to the test. 9053985We shall wield them with ardor. 9053986The splendor of the wraithbone augments my arm. 9053987Most undesirable. 9053988Our cry of hate. 9053989To your knees, worm. 9053990Like a howling wind. 9053991Overhaste is dangerous. 9053992Already upon you. 9053993Let us dance. 9053994Its death will honor our Temple. 9053995Press them hard. 9053996Cut it to ribbons. 9053997Let us give it something to shoot at. 9053998Most certainly. 9053999We cannot let them stop us. 9054000Their guns slow our advance. 9054001We are the Banshee. 9054002Yes, come at me. 9054003They assail us from afar. 9054004We must find cover somewhere. 9054005This is a tenuous position. 9054006Our protection is put to the test. 9054007They were lying in wait for us. 9054008Lay them all low. 9054009We must save the expedition. 9054010Life is renewed. 9054011Mend to fight again. 9054012A grenade volley. 9054013Like a devouring nova. 9054014May the Temples bless us from afar. 9054015Women of Eldar do not relent. 9054016Know yourselves our lessers. 9054017Their works shall come to nothing. 9054018Do not concede the field. 9054019We bring them their due of pain. 9054020This Orkish filth? With pleasure. 9054021Beat back the humans. 9054022Cleanse the infestation. 9054023Put the savages down. 9054024We shall divest them of the gun. 9054025They will lie in a mound. 9054026We will euthanize it. 9054027End its pitiful psychic flailing. 9054028Deny them any habitation. 9054029It shall fall in flame.